Pastery

ShaderCache\Info.ini +

 1[Cache] 2Version = 0-0-0-30 3 4 5[GrassLighting] 6Enabled = true 7Version = 2-0-0 8 910[GrassCollision]11Enabled = true12Version = 2-0-1131415[ScreenSpaceShadows]16Enabled = true17Version = 1-2-1181920[ExtendedMaterials]21Enabled = true22Version = 1-0-1232425[WetnessEffects]26Enabled = true27Version = 2-0-1282930[LightLimitFix]31Enabled = true32Version = 2-0-1333435[DynamicCubemaps]36Enabled = true37Version = 2-1-0383940[CloudShadows]41Enabled = true42Version = 1-2-0434445[WaterEffects]46Enabled = true47Version = 1-0-1484950[SubsurfaceScattering]51Enabled = true52Version = 2-0-2535455[TerrainShadows]56Enabled = true57Version = 1-0-0585960[ScreenSpaceGI]61Enabled = true62Version = 3-0-5636465[Skylighting]66Enabled = true67Version = 1-1-0686970[TerrainBlending]71Enabled = false72Version = 737475[VolumetricLighting]76Enabled = true77Version = 1-0-0787980[LODBlending]81Enabled = true82Version = 1-0-0
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